Files
2024-08-11 16:16:31 +08:00

16 lines
395 B
C#

#if UNITY_EDITOR
namespace GSpawn
{
public struct MeshRaycastConfig
{
public bool canHitCameraCulledFaces;
public bool flipNegativeScaleTriangles;
public static readonly MeshRaycastConfig defaultConfig = new MeshRaycastConfig()
{
canHitCameraCulledFaces = false,
flipNegativeScaleTriangles = true
};
}
}
#endif