BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris Extension - URP Sup.../Shaders/ShaderGraph/CustomFunctions/GrassCommonURP.hlsl

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213 B
HLSL

#ifndef GRASS_COMMON_URP
#define GRASS_COMMON_URP
float4x4 _WorldToNormalized;
void GetWorldToNormalizedMatrix_float(out float4x4 WorldToNormalized)
{
WorldToNormalized = _WorldToNormalized;
}
#endif