52 lines
1.2 KiB
Plaintext
52 lines
1.2 KiB
Plaintext
Shader "Hidden/Griffin/GeometricalHeightMapRenderer"
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{
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Properties
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{
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}
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SubShader
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{
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Tags { "RenderType"="Transparent" }
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Blend One Zero
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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#include "UtilitiesCommon.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 uv : TEXCOORD0;
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};
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struct v2f
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{
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float2 uv : TEXCOORD0;
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float4 vertex : SV_POSITION;
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float4 localPos : TEXCOORD1;
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};
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.uv = v.uv;
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o.localPos = v.vertex;
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return o;
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}
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float4 frag (v2f i) : SV_Target
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{
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float height = saturate(i.localPos.z);
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float2 enc = GriffinEncodeFloatRG(height);
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return float4(enc.x, enc.y, 0, 1);
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}
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ENDCG
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}
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}
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}
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