BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Runtime/Shaders/Internal/Utilities/GeometricalHeightmapRendere...

52 lines
1.2 KiB
Plaintext

Shader "Hidden/Griffin/GeometricalHeightMapRenderer"
{
Properties
{
}
SubShader
{
Tags { "RenderType"="Transparent" }
Blend One Zero
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
#include "UtilitiesCommon.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
float4 localPos : TEXCOORD1;
};
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
o.localPos = v.vertex;
return o;
}
float4 frag (v2f i) : SV_Target
{
float height = saturate(i.localPos.z);
float2 enc = GriffinEncodeFloatRG(height);
return float4(enc.x, enc.y, 0, 1);
}
ENDCG
}
}
}