BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Runtime/Shaders/Internal/Utilities/DrawTextureArraySlice.shader

55 lines
1.3 KiB
Plaintext

Shader "Hidden/Griffin/DrawTextureArraySlice"
{
Properties
{
_MainTex ("Texture", 2DArray) = "" {}
_SliceIndex ("Slice Index", Int) = 0
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma require 2darray
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float3 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
UNITY_DECLARE_TEX2DARRAY(_MainTex);
float4 _MainTex_ST;
int _SliceIndex;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv.xy = TRANSFORM_TEX(v.uv, _MainTex);
o.uv.z = _SliceIndex;
return o;
}
fixed4 frag(v2f i) : SV_Target
{
float4 col = UNITY_SAMPLE_TEX2DARRAY(_MainTex, i.uv);
return col;
}
ENDCG
}
}
}