55 lines
840 B
Plaintext
55 lines
840 B
Plaintext
Shader "Hidden/Polaris/SplineGizmos"
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{
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Properties
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{
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_Color ("Color", Color) = (1, 1, 1, 1)
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}
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SubShader
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{
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Tags { "RenderType" = "Transparent" "Queue" = "Transparent" }
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Blend SrcAlpha OneMinusSrcAlpha
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ZTest LEqual
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ZWrite Off
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Cull Off
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex: POSITION;
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float4 color: COLOR;
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};
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struct v2f
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{
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float4 vertex: SV_POSITION;
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float4 color: COLOR;
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};
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float4 _Color;
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.color = v.color;
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return o;
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}
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fixed4 frag(v2f i): SV_Target
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{
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return float4(_Color.rgb, _Color.a * i.color.a);
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}
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ENDCG
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}
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}
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}
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