BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Runtime/Resources/TextureToolParams.asset

67 lines
1.5 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e25ce2f15ef01dc45916675d163d0dd2, type: 3}
m_Name: TextureToolParams
m_EditorClassIdentifier:
general:
mode: 0
resolution: 2048
extension: 0
useHighPrecisionTexture: 1
directory: Assets/GriffinGeneratedTextures/
livePreview:
enable: 1
color: {r: 1, g: 0.009225973, b: 0, a: 1}
mode: 1
heightMap:
useRealGeometry: 1
heightMapFromMesh:
offset: {x: 0, y: -2.0875142, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 0.3999992, y: 0.3999992, z: 0.3999992}
projectionDepth: 4.1750283
normalMap:
mode: 1
space: 1
steepness:
mode: 0
noise:
type: 3
origin: {x: 12.39, y: 11}
frequency: -2.39
laccunarity: 1.6
persistent: 0.61
octaves: 3
seed: 15.5
blend:
layers:
- dataSource: 0
number: 1
vector: {x: 1, y: 1, z: 1, w: 1}
blendOps: 0
lerpFactor: 0.5
saturate: 1
- dataSource: 0
number: 1
vector: {x: 1, y: 1, z: 1, w: 1}
blendOps: 2
lerpFactor: 0.36
saturate: 1
treeDistribution:
treePrototypeIndices: 0500000004000000
grassPrototypeIndices: 050000000400000003000000
size: 0.001
opacity: 1
rotationMin: -601.6
rotationMax: 45.2
filters: []