using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Pinwheel.Griffin.StampTool { public static class GStampToolUtilities { public static List CheckOverlap(int groupId, Rect stamperRect) { List terrains = new List(); GCommon.ForEachTerrain(groupId, (t) => { if (stamperRect.Overlaps(t.Rect)) { terrains.Add(t); } }); return terrains; } } }