using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Pinwheel.Griffin.SplineTool { public static class GSplineToolUtilities { public static List OverlapTest(int groupId, GSplineCreator spline) { List terrains = new List(); GCommon.ForEachTerrain(groupId, (t) => { if (spline.OverlapTest(t)) { terrains.Add(t); } }); return terrains; } } }