using System.Collections.Generic; using UnityEngine; namespace Pinwheel.Griffin.PaintTool { public class GSplatPainter : IGTexturePainter, IGTexturePainterWithLivePreview { public string Instruction { get { string s = string.Format( "Paint blend weight on terrain Splat Control maps.\n" + " - Hold Left Mouse to paint.\n" + " - Hold Ctrl & Left Mouse to erase selected layer.\n" + " - Hold Shift & Left Mouse to erase all layer.\n" + "Use a material that utilizes splat maps to see the result."); return s; } } public string HistoryPrefix { get { return "Splat Painting"; } } public List GetResourceFlagForHistory(GTexturePainterArgs args) { return GCommon.SplatResourceFlags; } public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args) { if (terrain.TerrainData == null) return; if (terrain.TerrainData.Shading.Splats == null) return; if (args.MouseEventType == GPainterMouseEventType.Up) { return; } int splatIndex = args.SplatIndex; if (splatIndex < 0 || splatIndex >= terrain.TerrainData.Shading.SplatControlMapCount * 4) { return; } Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) return; Material mat = GInternalMaterials.SplatPainterMaterial; mat.SetTexture("_Mask", args.BrushMask); mat.SetFloat("_Opacity", args.Opacity); if (args.EnableTerrainMask) { mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMapOrDefault); } else { mat.SetTexture("_TerrainMask", Texture2D.blackTexture); } int controlMapResolution = terrain.TerrainData.Shading.SplatControlResolution; int controlMapCount = terrain.TerrainData.Shading.SplatControlMapCount; for (int i = 0; i < controlMapCount; ++i) { Texture2D splatControl = terrain.TerrainData.Shading.GetSplatControl(i); RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(controlMapResolution); GCommon.CopyToRT(splatControl, rt); mat.SetTexture("_MainTex", splatControl); if (splatIndex / 4 == i) { mat.SetInt("_ChannelIndex", splatIndex % 4); } else { mat.SetInt("_ChannelIndex", -1); } int pass = args.ActionType == GPainterActionType.Normal ? 0 : args.ActionType == GPainterActionType.Negative ? 1 : args.ActionType == GPainterActionType.Alternative ? 2 : 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); RenderTexture.active = rt; splatControl.ReadPixels(new Rect(0, 0, controlMapResolution, controlMapResolution), 0, 0); splatControl.Apply(); RenderTexture.active = null; } terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Shading); if (!args.ForceUpdateGeometry) return; terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect); terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry); } public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam) { #if UNITY_EDITOR int splatIndex = args.SplatIndex; if (splatIndex < 0 || splatIndex >= terrain.TerrainData.Shading.SplatControlMapCount * 4) { return; } Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) return; Material mat = GInternalMaterials.SplatPainterMaterial; mat.SetTexture("_Mask", args.BrushMask); mat.SetFloat("_Opacity", args.Opacity); if (args.EnableTerrainMask) { mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMapOrDefault); } else { mat.SetTexture("_TerrainMask", Texture2D.blackTexture); } int controlMapResolution = terrain.TerrainData.Shading.SplatControlResolution; int controlMapCount = terrain.TerrainData.Shading.SplatControlMapCount; for (int i = 0; i < controlMapCount; ++i) { Texture2D splatControl = terrain.TerrainData.Shading.GetSplatControlOrDefault(i); RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, controlMapResolution, i); GCommon.CopyToRT(splatControl, rt); mat.SetTexture("_MainTex", splatControl); if (splatIndex / 4 == i) { mat.SetInt("_ChannelIndex", splatIndex % 4); } else { mat.SetInt("_ChannelIndex", -1); } int pass = args.ActionType == GPainterActionType.Normal ? 0 : args.ActionType == GPainterActionType.Negative ? 1 : args.ActionType == GPainterActionType.Alternative ? 2 : 0; GCommon.DrawQuad(rt, uvCorners, mat, pass); } Texture[] controls = new Texture[controlMapCount]; for (int i = 0; i < controlMapCount; ++i) { controls[i] = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, controlMapResolution, i); } GLivePreviewDrawer.DrawSplatLivePreview(terrain, cam, controls, dirtyRect); #endif } } }