using System.Collections.Generic; using UnityEngine; using Type = System.Type; namespace Pinwheel.Griffin.PaintTool { public class GGrassScaler : IGFoliagePainter { public string Instruction { get { string s = string.Format( "Scale grass instances.\n" + " - Hold Left Mouse to scale up.\n" + " - Hold Ctrl & Left Mouse to scale down."); return s; } } public string HistoryPrefix { get { return "Scale Grass"; } } public List SuitableFilterTypes { get { List types = new List(new Type[] { typeof(GScaleClampFilter) }); GPaintToolUtilities.AddCustomSpawnFilter(types); return types; } } public List GetResourceFlagForHistory(GFoliagePainterArgs args) { return GCommon.GrassInstancesResourceFlags; } public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GFoliagePainterArgs args) { if (args.GrassIndices.Count == 0) return; if (terrain.TerrainData == null) return; if (terrain.TerrainData.Foliage.Grasses == null) return; if (args.MouseEventType == GPainterMouseEventType.Up || args.ShouldCommitNow) { terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Foliage); GRuntimeSettings.Instance.isEditingFoliage = false; return; } Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length]; for (int i = 0; i < uvCorners.Length; ++i) { uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners); if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1))) return; GRuntimeSettings.Instance.isEditingFoliage = true; Texture2D clonedMask = null; Texture2D terrainMask = null; if (args.Mask != null) { clonedMask = GCommon.CloneAndResizeTexture(args.Mask, 256, 256); } if (args.EnableTerrainMask) { terrainMask = terrain.TerrainData.Mask.MaskMapOrDefault; } int multiplier = args.ActionType == GPainterActionType.Normal ? 1 : -1; int grassIndex = -1; Vector3 terrainSize = new Vector3( terrain.TerrainData.Geometry.Width, terrain.TerrainData.Geometry.Height, terrain.TerrainData.Geometry.Length); Vector3 localPos = Vector3.zero; Vector3 worldPos = Vector3.zero; Vector3 bary0 = Vector3.zero; Vector3 bary1 = Vector3.zero; Vector2 maskUv = Vector2.zero; Color maskColor = Color.white; Vector3 scale = Vector3.zero; GGrassPatch[] patches = terrain.TerrainData.Foliage.GrassPatches; for (int p = 0; p < patches.Length; ++p) { if (!patches[p].GetUvRange().Overlaps(dirtyRect)) continue; List instances = patches[p].Instances; int instanceCount = instances.Count; for (int i = 0; i < instanceCount; ++i) { grassIndex = args.GrassIndices[Random.Range(0, args.GrassIndices.Count)]; GGrassInstance grass = instances[i]; if (grass.PrototypeIndex != grassIndex) continue; localPos.Set( grass.position.x * terrainSize.x, grass.position.y * terrainSize.y, grass.position.z * terrainSize.z); worldPos = terrain.transform.TransformPoint(localPos); GUtilities.CalculateBarycentricCoord( new Vector2(worldPos.x, worldPos.z), new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z), new Vector2(args.WorldPointCorners[1].x, args.WorldPointCorners[1].z), new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z), ref bary0); GUtilities.CalculateBarycentricCoord( new Vector2(worldPos.x, worldPos.z), new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z), new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z), new Vector2(args.WorldPointCorners[3].x, args.WorldPointCorners[3].z), ref bary1); if (bary0.x >= 0 && bary0.y >= 0 && bary0.z >= 0) { maskUv = bary0.x * Vector2.zero + bary0.y * Vector2.up + bary0.z * Vector2.one; } else if (bary1.x >= 0 && bary1.y >= 0 && bary1.z >= 0) { maskUv = bary1.x * Vector2.zero + bary1.y * Vector2.one + bary1.z * Vector2.right; } else { continue; } if (clonedMask != null) { maskColor = clonedMask.GetPixelBilinear(maskUv.x, maskUv.y); if (Random.value > maskColor.grayscale) continue; } //sample terrain mask if (args.EnableTerrainMask) { maskColor = terrainMask.GetPixelBilinear(grass.position.x, grass.position.z); if (Random.value < maskColor.r) continue; } scale.Set( Mathf.Max(0, grass.scale.x + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME), Mathf.Max(0, grass.scale.y + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME), Mathf.Max(0, grass.scale.z + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME)); GSpawnFilterArgs filterArgs = GSpawnFilterArgs.Create(); filterArgs.Terrain = terrain; filterArgs.Position = worldPos; filterArgs.Rotation = grass.Rotation; filterArgs.Scale = scale; List suitableFilter = SuitableFilterTypes; if (args.Filters != null) { for (int fIndex = 0; fIndex < args.Filters.Length; ++fIndex) { if (args.Filters[fIndex] != null && args.Filters[fIndex].Ignore != true) { if (suitableFilter.Contains(args.Filters[fIndex].GetType())) args.Filters[fIndex].Apply(ref filterArgs); } if (filterArgs.ShouldExclude) break; } } grass.scale = filterArgs.Scale; instances[i] = grass; } patches[p].Changed(); } terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect); GUtilities.MarkCurrentSceneDirty(); } } }