using UnityEngine; using System.Collections; using System.Collections.Generic; using System; namespace Pinwheel.Griffin.PaintTool { public static class GPaintToolUtilities { public static List CheckBrushOverlap( int groupId, Vector3[] worldPointCorners) { List results = new List(); GCommon.ForEachTerrain(groupId, (t) => { Rect dirtyRect = GUtilities.GetRectContainsPoints(worldPointCorners); if (dirtyRect.Overlaps(t.Rect)) { results.Add(t); } }); return results; } public static void AddCustomSpawnFilter(List filters) { for (int i = 0; i < GSpawnFilter.AllFilters.Count; ++i) { Type t = GSpawnFilter.AllFilters[i]; if (!IsBuiltinFilter(t)) filters.Add(t); } } private static bool IsBuiltinFilter(Type t) { return t == typeof(GAlignToSurfaceFilter) || t == typeof(GHeightConstraintFilter) || t == typeof(GRotationRandomizeFilter) || t == typeof(GScaleClampFilter) || t == typeof(GScaleRandomizeFilter) || t == typeof(GSlopeConstraintFilter); } } }