using Pinwheel.Griffin.BackupTool; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace Pinwheel.Griffin.StampTool { [CustomEditor(typeof(GGeometryStamper))] public class GGeometryStamperInspector : Editor { private GGeometryStamper instance; private Dictionary previewTextures; private const string INSTRUCTION = "Stamp features onto the terrain surface."; private static readonly string HISTORY_PREFIX = "Stamp Geometry"; private readonly Vector3[] worldPoints = new Vector3[4]; private readonly Vector2[] normalizedPoints = new Vector2[4]; private readonly Vector3[] worldBox = new Vector3[8]; private void OnEnable() { Undo.undoRedoPerformed += OnUndoRedo; SceneView.duringSceneGui += DuringSceneGUI; instance = target as GGeometryStamper; Tools.hidden = true; instance.Internal_UpdateFalloffTexture(); GCommon.RegisterBeginRender(OnCameraRender); GCommon.RegisterBeginRenderSRP(OnCameraRenderSRP); UpdatePreview(); } private void OnDisable() { Tools.hidden = false; Undo.undoRedoPerformed -= OnUndoRedo; SceneView.duringSceneGui -= DuringSceneGUI; GCommon.UnregisterBeginRender(OnCameraRender); GCommon.UnregisterBeginRenderSRP(OnCameraRenderSRP); if (previewTextures != null) { foreach (GStylizedTerrain t in previewTextures.Keys) { RenderTexture rt = previewTextures[t]; if (rt == null) continue; rt.Release(); Object.DestroyImmediate(rt); } } } private void OnUndoRedo() { if (Selection.activeGameObject != instance.gameObject) return; if (string.IsNullOrEmpty(GUndoCompatibleBuffer.Instance.CurrentBackupName)) return; GBackup.Restore(GUndoCompatibleBuffer.Instance.CurrentBackupName); UpdatePreview(); } public override void OnInspectorGUI() { EditorGUI.BeginChangeCheck(); instance.GroupId = GEditorCommon.ActiveTerrainGroupPopupWithAllOption("Group Id", instance.GroupId); instance.EnableTerrainMask = EditorGUILayout.Toggle("Enable Terrain Mask", instance.EnableTerrainMask); GEditorSettings.Instance.topographic.enable = EditorGUILayout.Toggle("Enable Topographic", GEditorSettings.Instance.topographic.enable); DrawInstructionGUI(); DrawTransformGUI(); DrawStampGUI(); DrawGizmosGUI(); DrawActionGUI(); #if GRIFFIN_VEGETATION_STUDIO_PRO GEditorCommon.DrawVspIntegrationGUI(); #endif GEditorCommon.DrawBackupHelpBox(); if (EditorGUI.EndChangeCheck()) { UpdatePreview(); } } public override bool RequiresConstantRepaint() { return false; } private void DrawInstructionGUI() { string label = "Instruction"; string id = "instruction" + instance.GetInstanceID().ToString(); GEditorCommon.Foldout(label, true, id, () => { EditorGUILayout.LabelField(INSTRUCTION, GEditorCommon.WordWrapItalicLabel); }); } private void DrawTransformGUI() { string label = "Transform"; string id = "transform" + instance.GetInstanceID().ToString(); GEditorCommon.Foldout(label, true, id, () => { instance.Position = GEditorCommon.InlineVector3Field("Position", instance.Position); instance.Rotation = Quaternion.Euler(GEditorCommon.InlineVector3Field("Rotation", instance.Rotation.eulerAngles)); instance.Scale = GEditorCommon.InlineVector3Field("Scale", instance.Scale); Vector3 euler = instance.Rotation.eulerAngles; euler = new Vector3(0, euler.y, 0); instance.Rotation = Quaternion.Euler(euler); }); } private void DrawStampGUI() { string label = "Stamp"; string id = "stamp" + instance.GetInstanceID().ToString(); GEditorCommon.Foldout(label, true, id, () => { instance.Stamp = EditorGUILayout.ObjectField("Mask", instance.Stamp, typeof(Texture2D), false) as Texture2D; instance.Channel = (GGeometryStamper.GStampChannel)EditorGUILayout.EnumPopup("Channel", instance.Channel); EditorGUI.BeginChangeCheck(); instance.Falloff = EditorGUILayout.CurveField("Falloff", instance.Falloff, Color.red, new Rect(0, 0, 1, 1)); if (EditorGUI.EndChangeCheck()) { instance.Internal_UpdateFalloffTexture(); } instance.Operation = (GStampOperation)EditorGUILayout.EnumPopup("Operation", instance.Operation); if (instance.Operation == GStampOperation.Lerp) { instance.LerpFactor = EditorGUILayout.Slider("Lerp Factor", instance.LerpFactor, 0f, 1f); } instance.AdditionalMeshResolution = EditorGUILayout.IntSlider("Additional Mesh Resolution", instance.AdditionalMeshResolution, 0, 10); instance.InverseStamp = EditorGUILayout.Toggle("Inverse", instance.InverseStamp); instance.UseFalloffAsBlendFactor = EditorGUILayout.Toggle("Blend Using Falloff", instance.UseFalloffAsBlendFactor); }); } private void DrawGizmosGUI() { string label = "Gizmos"; string id = "gizmos" + instance.GetInstanceID().ToString(); GEditorCommon.Foldout(label, true, id, () => { instance.Editor_ShowLivePreview = EditorGUILayout.Toggle("Live Preview", instance.Editor_ShowLivePreview); instance.Editor_ShowBounds = EditorGUILayout.Toggle("Bounds", instance.Editor_ShowBounds); }); } private void DrawActionGUI() { string label = "Action"; string id = "action" + instance.GetInstanceID().ToString(); GEditorCommon.Foldout(label, true, id, () => { EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Snap To Terrain")) { IEnumerator terrains = GStylizedTerrain.ActiveTerrains.GetEnumerator(); while (terrains.MoveNext()) { GStylizedTerrain t = terrains.Current; Bounds b = t.Bounds; Rect r = new Rect(new Vector2(b.min.x, b.min.z), new Vector2(b.size.x, b.size.z)); Vector2 p = new Vector2(instance.Position.x, instance.Position.z); if (r.Contains(p)) { instance.Position = new Vector3(r.center.x, b.min.y, r.center.y); instance.Rotation = Quaternion.identity; instance.Scale = new Vector3(b.size.x, b.size.y, b.size.z); break; } } } if (GUILayout.Button("Snap To Level Bounds")) { Bounds b = GCommon.GetLevelBounds(); instance.Position = new Vector3(b.center.x, b.min.y, b.center.z); instance.Rotation = Quaternion.identity; instance.Scale = new Vector3(b.size.x, b.size.y, b.size.z); } EditorGUILayout.EndHorizontal(); if (GUILayout.Button("Apply")) { GAnalytics.Record(GAnalytics.STAMPER_GEOMETRY); CreateInitialBackup(); ApplyStamp(); CreateAfterStampBackup(); } }); } private void CreateInitialBackup() { //GBackup.TryCreateInitialBackup(HISTORY_PREFIX, instance.GroupId, GCommon.HeightMapAndFoliageResourceFlags); List terrains = GStampToolUtilities.CheckOverlap(instance.GroupId, instance.Rect); GBackupInternal.TryCreateAndMergeInitialBackup(HISTORY_PREFIX, terrains, GCommon.HeightMapAndFoliageResourceFlags, true); } private void ApplyStamp() { EditorUtility.DisplayProgressBar("Applying", "Stamping terrain geometry...", 1f); try { instance.Apply(); } catch (System.Exception e) { Debug.LogError(e.ToString()); } EditorUtility.ClearProgressBar(); } private void CreateAfterStampBackup() { //GBackup.TryCreateBackup(HISTORY_PREFIX, instance.GroupId, GCommon.HeightMapAndFoliageResourceFlags); List terrains = GStampToolUtilities.CheckOverlap(instance.GroupId, instance.Rect); GBackupInternal.TryCreateAndMergeBackup(HISTORY_PREFIX, terrains, GCommon.HeightMapAndFoliageResourceFlags, true); } private void DuringSceneGUI(SceneView sv) { EditorGUI.BeginChangeCheck(); HandleEditingTransform(); DrawStampBounds(); if (EditorGUI.EndChangeCheck()) { UpdatePreview(); } } private void HandleEditingTransform() { if (Tools.current == Tool.Move) { instance.Position = Handles.PositionHandle(instance.Position, instance.Rotation); } else if (Tools.current == Tool.Rotate) { instance.Rotation = Handles.RotationHandle(instance.Rotation, instance.Position); Vector3 euler = instance.Rotation.eulerAngles; euler = new Vector3(0, euler.y, 0); instance.Rotation = Quaternion.Euler(euler); } else if (Tools.current == Tool.Scale) { instance.Scale = Handles.ScaleHandle(instance.Scale, instance.Position, instance.Rotation, HandleUtility.GetHandleSize(instance.Position)); } } private void OnCameraRender(Camera cam) { if (instance.Editor_ShowLivePreview) DrawLivePreview(cam); } private void OnCameraRenderSRP(UnityEngine.Rendering.ScriptableRenderContext context, Camera cam) { OnCameraRender(cam); } private void DrawLivePreview(Camera cam) { IEnumerator terrains = GStylizedTerrain.ActiveTerrains.GetEnumerator(); while (terrains.MoveNext()) { GStylizedTerrain t = terrains.Current; if (t.TerrainData == null) continue; if (instance.GroupId >= 0 && instance.GroupId != t.GroupId) continue; DrawLivePreview(t, cam); } if (instance.EnableTerrainMask) { DrawMask(cam); } } private void DrawMask(Camera cam) { GCommon.ForEachTerrain(instance.GroupId, (t) => { GLivePreviewDrawer.DrawTerrainMask(t, cam); }); } private void DrawLivePreview(GStylizedTerrain t, Camera cam) { if (t.transform.rotation != Quaternion.identity || t.transform.lossyScale != Vector3.one) return; RenderTexture rt = GetPreviewTexture(t); instance.GetQuad(worldPoints); for (int i = 0; i < normalizedPoints.Length; ++i) { normalizedPoints[i] = t.WorldPointToUV(worldPoints[i]); } Rect dirtyRect = GUtilities.GetRectContainsPoints(normalizedPoints); if (instance.Channel == GGeometryStamper.GStampChannel.Elevation) { GLivePreviewDrawer.DrawGeometryLivePreview(t, cam, rt, dirtyRect); } else if (instance.Channel == GGeometryStamper.GStampChannel.Visibility) { Matrix4x4 worldToMaskMatrix = Matrix4x4.TRS( worldPoints[0], instance.Rotation, instance.Scale).inverse; GLivePreviewDrawer.DrawVisibilityLivePreview(t, cam, rt, dirtyRect, instance.Stamp, worldToMaskMatrix); } } private void UpdatePreview() { IEnumerator terrains = GStylizedTerrain.ActiveTerrains.GetEnumerator(); while (terrains.MoveNext()) { GStylizedTerrain t = terrains.Current; if (t.TerrainData == null) continue; if (instance.GroupId >= 0 && instance.GroupId != t.GroupId) continue; UpdatePreview(t); } } private void UpdatePreview(GStylizedTerrain t) { RenderTexture rt = GetPreviewTexture(t); instance.Internal_Apply(t, rt); } private RenderTexture GetPreviewTexture(GStylizedTerrain t) { if (previewTextures == null) { previewTextures = new Dictionary(); } int resolution = t.TerrainData.Geometry.HeightMapResolution; if (!previewTextures.ContainsKey(t) || previewTextures[t] == null) { RenderTexture rt = new RenderTexture(resolution, resolution, 0, GGeometry.HeightMapRTFormat, RenderTextureReadWrite.Linear); previewTextures[t] = rt; } else if (previewTextures[t].width != resolution || previewTextures[t].height != resolution || previewTextures[t].format != GGeometry.HeightMapRTFormat) { previewTextures[t].Release(); Object.DestroyImmediate(previewTextures[t]); RenderTexture rt = new RenderTexture(resolution, resolution, 0, GGeometry.HeightMapRTFormat, RenderTextureReadWrite.Linear); previewTextures[t] = rt; } previewTextures[t].wrapMode = TextureWrapMode.Clamp; return previewTextures[t]; } private void DrawStampBounds() { if (!instance.Editor_ShowBounds) return; instance.GetBox(worldBox); Vector3[] b = worldBox; Handles.color = Color.yellow; Handles.zTest = UnityEngine.Rendering.CompareFunction.LessEqual; Handles.DrawLines(new Vector3[] { //bottom quad b[0], b[1], b[1], b[2], b[2], b[3], b[3], b[0], //top quad b[4], b[5], b[5], b[6], b[6], b[7], b[7], b[4], //vertical lines b[0], b[4], b[1], b[5], b[2], b[6], b[3], b[7] }); Handles.zTest = UnityEngine.Rendering.CompareFunction.Always; } } }