using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit.Mod { public class UnityModService : MonoBehaviour { [SerializeReference,SubclassSelector] private IReference[] referencedAssemblies; private void Start() { foreach (var x in referencedAssemblies) { var dllName = x.Value.Contains(".dll") ? x.Value : $"{x.Value}.dll"; #if UNITY_EDITOR var dll = System.IO.Path.Combine(Environment.CurrentDirectory, "Library", "ScriptAssemblies",dllName); #else var dll = System.IO.Path.Combine(Environment.CurrentDirectory,$"{Application.productName}_Data", "Managed", dllName); #endif BITSharp.ReferencedAssemblies.Add(dll); } ModService.Initialize(); destroyCancellationToken.Register(ModService.Dispose); } } }