using System.Collections; using System.Collections.Generic; using AYellowpaper.SerializedCollections; using UnityEngine; namespace BITKit.Entities.Slot { [CustomType(typeof(IEntitySlot))] public sealed class UnityEntitySlot : EntityBehavior, IEntitySlot { [SerializeField] private SerializedDictionary dictionary = new(); public IDictionary Slots => dictionary; } }