using System.Collections; using System.Collections.Generic; using BITKit; using BITKit.UX; using Steamworks.Data; using UnityEngine; using UnityEngine.UIElements; namespace BITFALL.UX { public static class UXUtils { public static UXContainer CreateItemContainer(VisualElement visualElement, IBasicItem item) { var asset = item.GetAssetable(); var uxContainer = new UXContainer(visualElement); uxContainer.icon.style.backgroundImage =asset.SquareIcon; uxContainer.contextLabel.text = asset.Name; visualElement.userData = item.AddressablePath; if (uxContainer.numberLabel is not null) { if (item.TryGetProperty(out var count)) { uxContainer.numberLabel.text = count.Count.ToString(); uxContainer.numberLabel.SetActive(true); } else { uxContainer.numberLabel.SetActive(false); } } if (uxContainer.descriptionLabel is not null) { uxContainer.descriptionLabel.text = asset.Description; } return uxContainer; } } }