using System; using System.Collections; using System.Collections.Generic; using System.Net.Sockets.Kcp; using PaintIn3D; using UnityEngine; namespace BITFALL.Feel { public class BloodDecalService : MonoBehaviour { public static P3dPaintDecal Decal { get; private set; } [SerializeField] private P3dPaintDecal _decal; private void Start() { Decal = _decal; } } }