************************************** * TRAILS FX * * Created by Ramiro Oliva (Kronnect) * * README FILE * ************************************** Quick help: how to use this asset? ---------------------------------- Trails FX is an asset for drawing fast and smooth trails behind moving objects. Just add "Trail Effect" script to any gameobject and configure its properties. URP special instructions (only URP!): - Space Distortion effect requires Opaque Texture enabled in Universal Rendering Pipeline asset. - The demo scene is created for built-in pipeline. Please use the URP material converter to convert demo scene built-in materials to URP. Demos & Documentation --------------------- Please take a few minutes to examine the demo scene and documentation folder included with the asset. Support & Feedback ------------------ Every property in the inspector shows a tooltip with some info when you pass the mouse over them. If you have any issue or question please use the contact info below. Also if you like Trails FX, please rate it on the Asset Store. It encourages us to keep improving it! Thanks! Contact details: * Support-Web: https://kronnect.com/support * Support-Discord: https://discord.gg/EH2GMaM * Email: contact@kronnect.com * Twitter: @Kronnect Future updates -------------- All our assets follow an incremental development process by which a few beta releases are published on our support forum (kronnect.com). We encourage you to signup and engage our forum. The forum is the primary support and feature discussions medium. Of course, all updates of Trails FX be eventually available on the Asset Store. More Cool Assets! ----------------- Check out our other assets here: https://assetstore.unity.com/publishers/15018 Version history --------------- Current version - Added "Parent" option to create trail with a transform relative to a parent - Added "Custom" trail style which can use a user-defined material (it needs to be GPU instancing compatible - see Trails FX shaders for examples) - API: added GetTrailPosition method Version 3.1 - Added Mask Texture option Version 3.0.1 - [Fix] Fixed profile editor issue - Updated documentation to link to the Guides website Version 3.0 - Added "Camera Distance Fade" option Version 2.4 - Added "Ignore visibility" option. Let trails to be added even if the object's renderer is not enabled Version 2.3 - Added HDR support to color settings - [Fix] Fixed an issue with changing snapshots behind skinned mesh renderers Version 2.2 - Time based effects (like cycle or ping-pong) now takes into account the time when the effect was enabled - Added "Loop" option to Color cycle effect - Added "Ignore Transform Scale" option - API: added "Restart()" which repeats the current trail cycle on demand Version 2.1 - Minimum Unity version required is now Unity 2020.3.16 - Ability to specify time interval in animation state. Example: Attack(0.3-0.7) Version 2.0 - Added "Interpolate" option under Skinned Mesh section. This option can be enabled to smooth trails on skinned mesh renderers. - Added "Color Ramp" options under Color effect. Adds an stylized dash effect (see: https://youtu.be/bYHwCgt3YWE) - Two color ramp example textures added to SamplePresets folder. - All shader keywords are now local keywords. - [Fix] Fixed trails vanishing when game is paused setting time.timeScale to 0 Version 1.8 - Added "Fade Out" option to inspector (true, by default). Applies a fade out to the color alpha over time. Can be disabled to manually control alpha in the color gradient. - [Fix] Fixed space distortion effect no longer visible in Unity 2021.3 URP Version 1.7 - Added Animator property to inspector Version 1.6.2 - [Fix] Fixed black trail artifact issue with some animated skinned renderers Version 1.6.1 - [Fix] Fixed memory leak issue when baking skinned meshes Version 1.6 - Added "Additive Tint Color" option to Space Distortion style Version 1.5.92 - Startup optimizations Version 1.5.91 - Animation states now are recognized regardless of layer Version 1.5.9 - [Fix] Fixed skinned mesh scaling issue Version 1.5.8 - [Fix] Fixed animation states only option when target is not a character Version 1.5.6 - [Fix] Fixed world position relative change algorithm Version 1.5.5 - Improved interpolated trail - Added mesh pool size configurable option - Memory optimization when enabling "Use Last Animation" option Version 1.5.4 - [Fix] Fixed trail issue for very small durations during start Version 1.5.3 - [Fix] Fixed trail sequence when active property is toggled on/off - [Fix] Fixed scale over time issue on rotated objects Version 1.5.2 - [Fix] Fixed material leak Version 1.5.1 - [Fix] Fixed Space Distortion rendering issue in Unity 2019 for builtin Version 1.5 - Added "SubMesh Mask" option to filter submeshes Version 1.4.2 - [Fix] Fixed wrong scale of skinned mesh trails when parent scale is different than skinned mesh's gameobject Version 1.4.1 - [Fix] Trails are now rendered to the same layer than gameobject Version 1.4 - Improved performance of color/scale and other gradient-type fields computation - Added "Steps Buffer Size" to inspector which allows you to increase or decrease the number of active trail steps Version 1.3 - Added "Cull Mode" option to inspector Version 1.2 - Added 'Execute in Edit Mode' option to inspector Version 1.1 - Added World Position Relative To option Version 1.0.1 - [Fix] Fixed trail size when character is scaled Version 1.0 - Initial version