using FIMSpace.Generating.Planner.Nodes; using UnityEngine; namespace FIMSpace.Generating.Planning.PlannerNodes { public enum EType { Int, Bool, Number, Vector3, String, Cell,Object } public class PE_Start : PGGPlanner_ExecutionNode { public override string GetDisplayName(float maxWidth = 120) { return "Procedures Start"; } public override string GetNodeTooltipDescription { get { return "Initial node for calling execution in node graph"; } } public override Color GetNodeColor() { return new Color(0.3f, .9f, 0.75f, 1f); } public override bool DrawInputConnector { get { return false; } } public override EPlannerNodeVisibility NodeVisibility { get { return EPlannerNodeVisibility.JustFunctions; } } } }