using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit.UX { public static class UGUIExtensions { public static void SetOpacity(this UnityEngine.UI.Graphic graphic, float opacity) { var color = graphic.color; color.a = opacity; graphic.color = color; } public static float GetOpacity(this UnityEngine.UI.Graphic graphic) { return graphic.color.a; } } }