using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; namespace BITKit.Entities.Timeline { public class OverrideEntityClip :PlayableAsset { public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { var playable = ScriptPlayable.Create(graph); var behaviour = playable.GetBehaviour(); return playable; } } }