About Amplify Animation Pack (c) Amplify Creations, Lda. All rights reserved. Amplify Animation Pack is set of animations designed for Third-Person games, with a Third-Person Character Controller(work in progress) and Blender Source. Redistribution of Amplify Animation Pack is frowned upon. If you want to share the software, please refer others to the official product page: https://u3d.as/2HjE?aid=1011lPwI Description Amplify Animation Pack is a full set of animations ranging from locomotion to boating, swimming, and varied interactions. Whether you’re making a sandbox game, tactical espionage sim, or exploring uncharted ruins, the starter Third-person Character Controller will get you rolling faster than ever! Features Blender Source 600+ Animation Sequences Third-person Controller Supported Platforms * All platforms Minimum Requirements Software Unity 2019.4.x Dependencies Cinemachine TextMesh Post Processing Stack (optional) Using the included Animations 1) Make sure your character is set to Humanoid. (Alternatively, use the rig in our Blender Source Files) 2) Make any adjustments required as per-Unity documentation: https://learn.unity.com/project/re-targeting-and-re-using-animation https://docs.unity3d.com/Manual/AnimationsImport.html https://blog.unity.com/technology/mecanim-humanoids 3) Add our Animation Sequence to your Animator Controller. Using the Third-Person Controller 1) Change the FixedTimeStep value on the Time section of the Project Settings to 0.0166667. At this point you can either open the pre-configured Demo Scene located under "AmplifyAnimationPack\Scenes" or proceed to Step 2. 2) Import the Character prefab into your desired scene. 3) Import the CharacterUIManager prefab into your scene. 4) Import the CharacterCameraManager prefab into your scene. 5) In the Character prefab you've imported, set the "FollowCam", "LockCam" and "UIManger" variables to the FollowCamManager, LockCamManager (both childs of the CharacterCameraManager) and CharacterUIManager prefabs respectively. 6) In the CharacterCameraManager prefab you've imported, on the FollowCamManager set the "Follow" and "LookAt" variables to the "Root" and "HeadMarker" childs of the Character prefab you've imported. 7) In the CharacterCameraManager prefab you've imported, on the LockCamManager set the "Follow" to the "Root" child of the Character prefab you've imported. Accessing Blender Source files 1) Unpack the BlenderSource files in the BlenderSource Unity Package located under "AmplifyAnimationPack\BlenderSource". 2) Move files to an external folder. (Optional, avoids a Unity re-import when making changes to the Blender file) 3) Open file in Blender, edit as required and export. Check the Official Wiki below for details. Documentation Please refer to the following website for an up-to-date online manual: http://wiki.amplify.pt/index.php?title=Unity_Products:Amplify_Animation_Pack/Manual Feedback To file error reports, questions or suggestions, you may use our feedback form online: http://amplify.pt/contact Or contact us directly: For general inquiries - info@amplify.pt For technical support - support@amplify.pt (customers only)