using System.Collections; using System.Collections.Generic; using BITKit.OpenWorld; using UnityEngine; namespace BITFALL.OpenWorld { public class RuntimeChunk : MonoBehaviour { [SerializeField] private Transform root; [SerializeField] private ChunkBehaviour chunkBehaviour; private void Start() { chunkBehaviour.OnLodChangedEvent += OnLodChanged; } protected virtual void OnLodChanged(int arg1, int arg2) { } } }