using System.Collections; using System.Collections.Generic; using BITKit; using Unity.Mathematics; using UnityEngine; namespace BITFALL.Placement { public class UnityPlacementObject : MonoBehaviour,IPlacementObject { [SerializeField] private int3 size; [SerializeField] private float positionIncrement = 1; [SerializeField] private int rotationIncrement = 15; public float PositionIncrement => positionIncrement; public int RotationIncrement => rotationIncrement; public int3 Size => size; public object Clone() => Instantiate(this); } }