using System; using System.Collections; using System.Collections.Generic; using Quadtree; using Quadtree.Items; using UnityEngine; namespace BITFALL.Industry { public class UnityNetDevice : UnityBatteryDevice,INetDevice, IItem> { [SerializeReference,SubclassSelector] private INetConnectionType connection; public INetConnectionType Connection => connection; public Node ParentNode { get; set; } public void QuadTree_Root_Initialized(IQuadtreeRoot> root) { } } }