using UnityEngine; namespace NotInvited.QuickSceneWindow.Utils { public static class Texture2DUtils { public static void SetColor(this Texture2D tex2, Color32 color) { var fillColorArray = tex2.GetPixels32(); for (var i = 0; i < fillColorArray.Length; ++i) { fillColorArray[i] = color; } tex2.SetPixels32(fillColorArray); tex2.Apply(); } public static Texture2D GetColorTexture(Color color) { Texture2D texture = new Texture2D(2, 2); texture.SetColor(color); return texture; } } }