// Magica Cloth 2. // Copyright (c) 2023 MagicaSoft. // https://magicasoft.jp using UnityEditor; using UnityEngine; namespace MagicaCloth2 { /// /// CapsuleColliderのエディタ拡張 /// [CustomEditor(typeof(MagicaCapsuleCollider))] public class MagicaCapsuleColliderEditor : Editor { public override void OnInspectorGUI() { var scr = target as MagicaCapsuleCollider; serializedObject.Update(); Undo.RecordObject(scr, "CapsuleCollider"); // separation var separationValue = serializedObject.FindProperty("radiusSeparation"); // direction var directionValue = serializedObject.FindProperty("direction"); EditorGUILayout.PropertyField(directionValue); var sizeValue = serializedObject.FindProperty("size"); var size = sizeValue.vector3Value; // length size.z = EditorGUILayout.Slider("Length", size.z, 0.0f, 2.0f); // radius float lineHight = EditorGUIUtility.singleLineHeight; // start { Rect r = EditorGUILayout.GetControlRect(); // ラベルを描画 var positionA = EditorGUI.PrefixLabel(r, GUIUtility.GetControlID(FocusType.Passive), new GUIContent(scr.radiusSeparation ? "Start Radius" : "Radius")); // 矩形を計算 float w = positionA.width; var buttonRect = new Rect(positionA.x + w - 30, r.y, 30, lineHight); var sliderRect = new Rect(positionA.x, r.y, Mathf.Max(w - 35, 0), lineHight); // Slider size.x = EditorGUI.Slider(sliderRect, size.x, 0.001f, 0.5f); // 分割ボタン if (GUI.Button(buttonRect, scr.radiusSeparation ? "X" : "S")) { // 切り替え separationValue.boolValue = !separationValue.boolValue; } } // end if (separationValue.boolValue) { Rect r = EditorGUILayout.GetControlRect(); // ラベルを描画 var positionA = EditorGUI.PrefixLabel(r, GUIUtility.GetControlID(FocusType.Passive), new GUIContent("End Radius")); // 矩形を計算 float w = positionA.width; var sliderRect = new Rect(positionA.x, r.y, Mathf.Max(w - 35, 0), lineHight); // Slider size.y = EditorGUI.Slider(sliderRect, size.y, 0.001f, 0.5f); } //size.x = EditorGUILayout.Slider("Start Radius", size.x, 0.001f, 0.5f); //size.y = EditorGUILayout.Slider("End Radius", size.y, 0.001f, 0.5f); // サイズ格納 sizeValue.vector3Value = size; // center var centerValue = serializedObject.FindProperty("center"); centerValue.vector3Value = EditorGUILayout.Vector3Field("Center", centerValue.vector3Value); serializedObject.ApplyModifiedProperties(); } } }