using ImmersiveVrToolsCommon.Runtime.Logging; using UnityEngine; namespace FastScriptReload.Runtime { #if UNITY_EDITOR [UnityEditor.InitializeOnLoad] #endif public static class LoggerScopedInitializer { static LoggerScopedInitializer() { Init(); } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)] static void Init() { LoggerScoped.LogPrefix = "FSR: "; } } }