using BITKit; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace BITFALL { public interface IEquipmentAsArms : IProperty { } [System.Serializable] public record EquipmentAsWeapon: IEquipmentAsArms { } [System.Serializable] public record EquipmentAsMelee : IEquipmentAsArms { } }