using System.Collections;
using System.Collections.Generic;
using BITFALL;
using UnityEngine;
public abstract class ExampleClientService : MonoBehaviour
{
///
/// 玩家捡起物品的用例
///
///
///
[ServerRpc]
public void TryPickItem(GameObject player,GameObject item)
{
ServerPickItem(player, item);
}
[ServerRpc]
public abstract void ServerPickItem(GameObject player, GameObject item);
[ClientRpc]
public void ClientRpc(GameObject player,GameObject item)
{
player.SendMessage("捡起了物品",item);
}
}