using System.Collections; using System.Collections.Generic; using BITFALL; using UnityEngine; public abstract class ExampleClientService : MonoBehaviour { /// /// 玩家捡起物品的用例 /// /// /// [ServerRpc] public void TryPickItem(GameObject player,GameObject item) { ServerPickItem(player, item); } [ServerRpc] public abstract void ServerPickItem(GameObject player, GameObject item); [ClientRpc] public void ClientRpc(GameObject player,GameObject item) { player.SendMessage("捡起了物品",item); } }