#if UNITY_EDITOR namespace GSpawn { public class DataExportWindow : PluginWindow { protected override void onBuildUI() { _header = new UIHeader(rootVisualElement, TexturePool.instance.settings); _header.setIconSize(UIValues.smallHeaderIconSize); _header.title = "Data Export"; DataExportUI.instance.build(rootVisualElement, this); } protected override void onGUI() { _header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor; DataExportUI.instance.onGUI(); } } } #endif