////////////////////////////////////////////////////// // MK Glow MinMaxRange // // // // Created by Michael Kremmel // // www.michaelkremmel.de // // Copyright © 2021 All rights reserved. // ////////////////////////////////////////////////////// using UnityEngine; using System.Collections; using System.Collections.Generic; namespace MK.Glow { //Attribute for Range public sealed class MinMaxRangeAttribute : PropertyAttribute { public float minLimit, maxLimit; public MinMaxRangeAttribute(float minLimit, float maxLimit) { this.minLimit = minLimit; this.maxLimit = maxLimit; } } //Range as struct [System.Serializable] public struct MinMaxRange { public float minValue, maxValue; public MinMaxRange(float minValue, float maxValue) { this.minValue = minValue; this.maxValue = maxValue; } } }