using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BITKit.Selection { public interface ISelector { bool TryGetCurrentSelectable(out ISelectable selectable); event Action OnNone; event Action OnHover; event Action OnActive; event Action OnInactive; event Action OnFocus; event Action OnSelected; event Action OnEnabled; event Action OnChecked; event Action OnRoot; } }