using System; namespace BITKit.Core.Tuple { [Serializable] public struct UnityTuple { public T Item1; public T1 Item2; } [Serializable] public struct UnityTuple { public T Item1; public T1 Item2; public T2 Item3; } [Serializable] public struct UnityTuple { public T Item1; public T1 Item2; public T2 Item3; public T3 Item4; } }