using Unity.Mathematics; namespace BITKit.Animations { public interface IAnimator { void Play(string name, int index = 0, float normalizedTimeOffset = 0); void CrossFade(string name, float duration, int index = 0, float normalizedTimeOffset = 0); void OnStateEnter(int index, string name); void OnStateExit(int index, string name); float3 GetRootVelocity(); } }