#if UNITY_EDITOR using UnityEngine; namespace GSpawn { public class ModularWallPrefabProfileDbWindow : PluginWindow { [SerializeField] private bool _wasSizeInitialized = false; protected override void onBuildUI() { _header = new UIHeader(rootVisualElement, TexturePool.instance.modularWallSpawn, UIValues.mediumHeaderIconSize); ModularWallPrefabProfileDbUI.instance.build(rootVisualElement, this); } protected override void onGUI() { _header.title = "Modular Wall Prefabs"; _header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor; ModularWallPrefabProfileDbUI.instance.onGUI(); } protected override void onEnabled() { if (!_wasSizeInitialized) { setSize(new Vector3(500.0f, 300.0f)); _wasSizeInitialized = true; } } } } #endif