#if UNITY_EDITOR using UnityEngine; namespace GSpawn { public static class DefaultSystemValues { public static Color xAxisColor { get { return ColorEx.create(219, 62, 29, 237); } } public static Color yAxisColor { get { return ColorEx.create(154, 243, 72, 237); } } public static Color zAxisColor { get { return ColorEx.create(58, 122, 248, 237); } } public static float tickSize { get { return 0.04f; } } public static Color parentHighlightColor { get { return ColorEx.create(255, 102, 0, 255); } } public static Color childHighlightColor { get { return ColorEx.create(94, 119, 155, 255); } } public static float minGridCellSize { get { return 0.01f; } } } } #endif