using UnityEngine; public class FPD_FixedCurveWindowAttribute : PropertyAttribute { public float StartTime; public float EndTime; public float StartValue; public float EndValue; public Color Color; public FPD_FixedCurveWindowAttribute(float startTime = 0f, float startValue = 0f, float endTime = 1f, float endValue = 1f, float r = 0f, float g = 1f, float b = 1f, float a = 1f) { StartTime = startTime; StartValue = startValue; EndTime = endTime; EndValue = endValue; Color = new Color(r, g, b, a); } }