using System.Collections.Generic; using UnityEngine; namespace FIMSpace.Generating { public partial class TileMeshSetup { public enum EExtraMesh { CustomMesh, CableGenerator, Stacker } public EExtraMesh ExtraMesh = EExtraMesh.CustomMesh; public EExtraMesh GeneratorType { get { return ExtraMesh; } set { ExtraMesh = value; } } public Mesh CustomMesh = null; void CustomAndExtraQuickUpdate() { } } }