using UnityEditor; using UnityEngine; namespace FIMSpace.FEditor { [CustomPropertyDrawer(typeof(FPD_LayersAttribute))] public class FPropDrawers_Layers : PropertyDrawer { public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { property.intValue = EditorGUI.LayerField(position, label, property.intValue); } } }