using UnityEngine; public class FPD_HeaderAttribute : PropertyAttribute { public string HeaderText; public float UpperPadding; public float BottomPadding; public float Height; public FPD_HeaderAttribute(string headerText, float upperPadding = 6f, float bottomPadding = 4f, int addHeight = 2) { HeaderText = headerText; UpperPadding = upperPadding; BottomPadding = bottomPadding; Height = addHeight; } }