using System.Collections; using System.Collections.Generic; using UnityEngine; namespace FIMSpace.Generating { public partial class TileMeshSetup { public enum EPrimitiveType { Cube, Plane, Sphere, Cylinder //, Torus, Tube } public EPrimitiveType _primitive_Type = EPrimitiveType.Cube; public Vector3 _primitive_scale = Vector3.one; public bool _primitive_cube_topFace = true; public bool _primitive_cube_bottomFace = true; public bool _primitive_cube_leftFace = true; public bool _primitive_cube_rightFace = true; public bool _primitive_cube_frontFace = true; public bool _primitive_cube_backFace = true; public float _primitive_cube_bevel = 0f; public int _primitive_cube_bevelSubdivs = 1; public Vector3Int _primitive_plane_subdivs = new Vector3Int(1, 1, 1); void PrimitiveQuickUpdate() { } } }