using UnityEngine; namespace FIMSpace.Generating.Rules { /// /// Interface helping indentifying role of spawn rules /// public interface ISpawnProcedureType { SpawnRuleBase.EProcedureType Type { get; } } /// /// Consmetical interface /// public interface ISpawnProceduresDecorator { #if UNITY_EDITOR GUIStyle DisplayStyle { get; } int DisplayHeight { get; } int UpPadding { get; } int DownPadding { get; } Color DisplayColor { get; } #endif } /// /// Interface implementing custom variable output /// //public interface ISpawnOutputtable //{ // bool IsOutputting { get; } // object Out { get; } //} }