using FIMSpace.Generating.Planning.PlannerNodes; using FIMSpace.Graph; using UnityEngine; namespace FIMSpace.Generating.Planner.Nodes { [System.Serializable] public abstract class PGGPlanner_ExecutionNode : PlannerRuleBase { public override Color GetNodeColor() { return new Color(0.70f, 0.75f, 0.75f, 0.85f); } public override Vector2 NodeSize { get { return new Vector2(180, 58); } } } }