using System.Collections; using System.Collections.Generic; using UnityEngine; namespace FIMSpace.Hidden { //[CreateAssetMenu(fileName = "PGGStartudRefs", menuName = "ScriptableObjects/PGGStartudRefs", order = 1)] public sealed class PGGStartupReferences : ScriptableObject { public Object DemosPackage; public Object QuickStartFile; public Object ManualFile; public Object PGGdirectory; public Object FSDraftsdirectory; public Object FSModPackDraftsDirectory; public Object FieldPlannerDraftsDirectory; public Texture2D StartupImage; } }