using UnityEngine; namespace FIMSpace.Generating { public class SimpleProjectile : MonoBehaviour { public Vector3 Velocity; private Rigidbody rig; private void Start() { rig = GetComponent(); } void FixedUpdate() { if (rig.detectCollisions) rig.velocity = Velocity; else rig.velocity = Vector3.zero; } private void OnCollisionEnter(Collision collision) { SimpleEnemy enemy = collision.transform.GetComponent(); if (enemy) { enemy.Damage(1); Deactivate(); } else { if (collision.transform.GetComponent() == null) { Deactivate(); } } } private void Deactivate() { rig.detectCollisions = false; ParticleSystem ps = GetComponentInChildren(); ps.Stop(true, ParticleSystemStopBehavior.StopEmitting); GetComponentInChildren().enabled = false; Destroy(gameObject, 3f); } } }