using UnityEngine; namespace FIMSpace.Generating { public class PGGIgnoreCombining : MonoBehaviour { } #if UNITY_EDITOR [UnityEditor.CanEditMultipleObjects] [UnityEditor.CustomEditor(typeof(PGGIgnoreCombining))] public class PGGIgnoreCombiningEditor : UnityEditor.Editor { public PGGIgnoreCombining Get { get { if (_get == null) _get = (PGGIgnoreCombining)target; return _get; } } private PGGIgnoreCombining _get; public override void OnInspectorGUI() { UnityEditor.EditorGUILayout.HelpBox("This component will just prevent attached MESH RENDERER's mesh from being combined", UnityEditor.MessageType.Info); } } #endif }