using System; using System.Collections; using System.Collections.Generic; using System.IO; using BITKit; using UnityEngine; using UnityEngine.Rendering; namespace BITKit { public class ScriptableExec : MonoBehaviour { [SerializeReference,SubclassSelector] private IConfigProvider configProvider; private void Start() { //DataParser.Set(configProvider.GetConfig()); configProvider.Configure(); BIT4Log.Log("Config loaded"); } [BIT] public void PrintJson() { Debug.Log(configProvider.GetConfig()); } } }