using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.Entities.Player
{
///
/// Unity玩家服务
///
[Serializable]
public class UnityPlayerServiceService : IPlayerService
{
public static event Action OnPlayerInitialized;
public static event Action OnPlayerDisposed;
public static Entity LocalPlayer { get;private set; }
public static void Register(Entity entity)
{
OnPlayerInitialized?.Invoke(entity);
LocalPlayer = entity;
}
public static void UnRegister(Entity entity)
{
OnPlayerDisposed?.Invoke(entity);
LocalPlayer = null;
}
Entity IPlayerService.LocalPlayer=>LocalPlayer;
event Action IPlayerService.OnPlayerInitialized
{
add => OnPlayerInitialized += value;
remove => OnPlayerInitialized -= value;
}
event Action IPlayerService.OnPlayerDisposed
{
add => OnPlayerDisposed += value;
remove => OnPlayerDisposed -= value;
}
void IPlayerService.Register(Entity entity)=>Register(entity);
void IPlayerService.UnRegister(Entity entity)=>UnRegister(entity);
}
}