using System.Collections; using System.Collections.Generic; using UnityEngine; using BITFALL; namespace BITFALL.Items.Melee { public class AssetableMelee : AssetableEquip { [Header(nameof(AssetableMelee))] [SerializeField] private int blockStaminaCost; [SerializeField] private int heavyAttackStaminaCost; public int BlockStaminaCost => blockStaminaCost; public int HeavyAttackStaminaCost => heavyAttackStaminaCost; } }