using UnityEngine; namespace WSMGameStudio.Splines { [CreateAssetMenu(fileName = "New Mesh Generation Profile", menuName = "WSM Game Studio/Spline Mesh Renderer/Mesh Generation Profile", order = 1)] public class SMR_MeshGenerationProfile : ScriptableObject { [Range(0f, 1f)] public float cullingRatio = 0.05f; public Mesh[] baseMeshLODS; public Material[] materials; public Mesh[] meshColliders; public PhysicMaterial[] physicMaterials; public GameObject startCap; public GameObject endCap; } }